Thứ Hai, 18 tháng 7, 2016

BATTLEBORN REVIEW

At first glance, looks like more of the same from Battleborn Gearbox Software. A witty adventure super stylized with big guns and bigger personality. But gone is the large, open overworld of Borderlands game. It replaced instead with a small range of replay story missions where you and a team of up to four friends and / or strangers to shoot monsters, defeat bosses and giant robot guards escorted from point A to B.


Borderlands 3 Battleborn is not, although it is very obviously cut from the same mud stains, studded leather. It felt like a trial, in many ways, combining heritage co-op shooter founded the studio with competitive team multiplayer mode. The task is linear, and you will soon become very familiar with where to go and when to shoot as you battle through each half-hour campaign tasks. Thankfully the character list and the possibility of wide diversity of each hero makes every playthrough fresh feel.

Battleborn has been hit hard by MOBAs, that much is obvious. Each hero has two main skills and strong skills a 'final' is unlocked after gaining some experience in each game or task. The skill itself from strong skillshots (requires fast reflexes and accuracy to land) to point-and-click capabilities that shield your ally, or setting up protective barriers in the environment. Benedict, an eagle anthropomorphised, have a special skill that meets that lifts you into the air, allowing you to explore the map before choosing an area to fall down, causing damage to enemies in the region. It's great for jumping into a fight. Or run away from them. Leveling up also allows you to improve your abilities, giving you a choice between two 'augmentations' that can make one of your ability to slow down enemies, increases the amount of damage harm it causes, or give you a double jump.



Who is who

Gear is an effective way to customize your hero. Your loadout contains three items you've found in the story mode, or from random equipment packages (which can be purchased with in-game Battleborn, non microtransactional credits). These improve your stats, but they need to be activated every game using the fragments, thus raising environmental piece instead launched into battle first hand can give you the rear edge. That extra 5% attack speed may not sound like much, but it can be the difference between winning and losing an important match.

These layers of strategy borrowed from MOBAs extended to the character selection screen. Pick the right ingredients will give you a big advantage. It helps to have so many characters to choose between: 25 in total, with more next year as DLC in the coming months. Some gun wielders feel like playing a traditional click to enlarge FPS-right, left-click to shoot. Marquis' gun ammo is hungry and require frequent recharging, but no major damage if you can land a hit. Foxtrot Whiskey machine guns blasting, however, reward tactics shorter spray and pray. FPS fans will be right at home here.

That extra 5% attack speed may not sound like much, but it can be the difference between winning and losing an important match.

On the other hand, there are as Rath and Boldur melee who fight with swords and axes. Get close to your enemy means you're going to be taking damage, but those who can take one or two hits. Rath dual swords and output holding serious damage may feel overwhelmed if you let him anywhere near you, especially when he activated his last and turned into a whirlwind spin death inevitable. Boldur's less likely to kill you than Rath, but you will have a hard time killing him. He is tanky and his shield dwarves can soak up tons of damage when fed with the right mouse button. He can split the damage too, if you're not careful, but the biggest problem with the melee character is to keep the enemy within. Jump around Boldur and keep him disoriented is an effective tactic annoyed.



The handful of heroes available at the beginning of the game reviews will soon give you an indication that play suit your style best. When you unlock more, the team is becoming more diverse and varied. It is a testament to the artistic director of the gearbox that an army soldier science fiction can stand next to a luchador and an Elf archer without jarring. They all fit together in the gorgeously colorful environment.

It is the lack of focus on the many, and the strength of the story missions, which surprised me the most. The eight missions full of humor, dialogue tongue-in-cheek that Borderlands 2 is very interesting. It's almost the same, preventing Battleborn from fully establishing his own identity. From 'Badass' is thrown around a lot and it's full of robot guards who believe they giant spiders, or too excited AI just happy to be out of the house. It's funny and well-written, even if it feels very familiar.

It's hard not to wonder where the rest of the game is.

The task of the story is not long, however, and that is the crux of the problem Battleborn. It's hard not to wonder where the rest of the game is. Tasks can be played single player or in groups of up to last year and a half hours each, for a total of four hours or longer. This is not a 50-hour campaign Borderlands 2, but I replayed those regular tasks, especially because they are the best way to check out all the new heroes, I have consistently achieved access in. There are a lot unlocked and collectibles in Battleborn that it takes very little effort to be rewarded.



excellent student

Although there is an initial feeling without a lot of games  reviews  here, loop rewarded me playing for hours, even after the fourth failed my team at the penultimate mission, which ended with waves of enemies trying to destroy a computer terminal disturb fragile as you try to protect it. These meetings horde-mode is easily the worst part of the story missions, but they are relatively rare compared to the chaotic fighting and huge boss battles, you encounter as you explore the same dungeon level. A special mission to feel like a real dungeon, complete with spike traps that indigenous monsters enjoy in advancing towards you. Play as Boldur dwarf with an ax throwing himself feel like playing a fantasy RPG than a sci-fi FPS.

Bouncing back and forth between modes of competition and cooperation makes a change of pace. Capture Mode PvP battles is a quick, 10-minute series of chaotic, whereas intrusion mode is the real meat of the competitive offer. It is here that MOBA-wannabe Battleborn wear its heart on its sleeve, such as tooled siege of your opponents base and destroy their robot guards. It is League of Legends or Dota 2 boiled down to the most accessible format, its single lane. And like any MOBA fans know, one lane chaos means many battles Aram style as the teams collide.

With Overwatch's version on the horizon, it's hard to recommend Battleborn on the strengths of its competitive games alone.

With Overwatch's version on the horizon, it's hard to recommend Battleborn on the strengths of its competitive games alone. Overwatch has Battleborn beat in that area, even if the game is different enough to warrant a purchase of both. Overwatch is more of a friendly and immediately satisfied. It's a lot easier to feel strong, while the character and ability Battleborn may feel weak and ineffective against other human beings. With practice, however, you will start earning your kills as you wrap your head around the skills and character combinations. Thus, strong Battleborn KDA you will feel much more significant, a feature of the genre MOBA game has really nailed.
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Battleborn feel in the middle of an identity crisis. It is both a safe game story but interesting, and seemingly pushed to become more competitive next smash. It's like ordering two starters for dinner. They satisfy your hunger, but they are different enough that you will regret just order one. Perhaps with all the DLC to (of which there are five more story missions) one of these modes will be upgraded to a main course.

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BATTLEBORN REVIEW
4/ 5
Oleh

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