Thứ Hai, 18 tháng 7, 2016

TREE OF SAVIOR REVIEW

Grinding has always been a dirty word in the online role-playing game reviews , but it is one that, for better and worse, the Savior's tree proudly wears on his sleeve. When I have not been ground level, I've been grinding for new devices or grinding the money to afford such equipment upgrades. And when I realized that I hated the class I chose after twenty hours, I started the grind from the start. But for all the hours spent molding experience from determined enemies like water from a desert cactus, there's something about the Savior trees that hold me back, or maybe I've just spent too long with it I sided with my captors.


Grinding It is the heart of the Savior's Tree will not surprise anyone familiar with its spiritual predecessor, Ragnarok Online, MMORPG Korean long run. Saviour's trees brought more than a few similarities, but the class system and expand its gorgeous presentation makes it more than just a rehash of an old game reviews . With more than 80 different classes, the tree of the Savior offers one of the strong progression system I've ever seen, but to learn the ins and outs of it has been as painful as exciting.



A class action

There's only four base classes to choose from at the start, but I finally unlocked a new I can stack on top of my base class, adding the ability to redefine my character. This process occurs six times the plant's 200-plus levels Savior, creating a sophisticated attack that had the part of my brain that loves theorycrafting dizzy with all the possibilities. This all happened slowly as you explore the world, completing tasks or track down the monsters to kill in hopes of getting a specific piece of equipment. fully explore the map or collect specific items dropped from monsters can also help you gain more bonus experience or permanent stat increases from NPC in each city. While I play mostly alone, always have the option to participate in and murder the incredible diversity of the monsters scattered as a group, have increased my ability to quickly level as how.

Can damage your building if you do not know what you're doing.

Unfortunately, a lot of potential that is wasted on poor class balance. Not every option you choose will be feasible, and in true old school RPG fashion, it can damage your building if you do not know what you're doing. The dead will not be so painful if the Tree of Savior has provided an option to save the mistake, which it partly in the form of potions can reset skill points in exchange for actual cash. selection grade and stat point allocation, however, is permanent.

Knowing this, I feel scared to make my own choices when building my character, it's a big disappointment for how useful this system may be, if it will let me experiment without the ability to waste a lot of time. Instead, I went to the community website to get inspiration from the popular built, but the character progression will occur so slowly that it can not tell if a class suit my game until after I had sunk dozens of hours into it. That is precisely why my poor hoplite was gathering dust in the character selection screen. reliance on passive buff to enhance their basic attack is painfully boring.



One wrong move or a renovation unfavorable balance and all the hours invested in building my character could be wasted.

While some may praise this aspect of the Tree of Savior is hardcore, I think it simply unfun and unnecessary punishment. There is actually the original idea behind some classes, like alchemists are able to "wake" the potential of an item by defying a special dungeon or Squires was able to set the home stalls provides in town to repair the equipment. But one wrong move or a renovation unfavorable balance and all the hours invested in building them can be wasted.

The extreme diversity of classes also means that there is a kind of hard to resist. My hoplite run around smacking enemies with your basic attacks and bored me to tears, but my new wizard delightfully devastating entire enemy team with her spells. This newly constructed clicked, I entered an intoxicating rhythm which now vanish as fast as the monster in front of me. Enemies like pinatas burst when they die, and appealing music and spelling animation makes plants alive Savior's scarily likely turn me into a grind-zombie.

And then a gust of clamping paralysis and delay the server the next fifteen minutes were spent wrestling with an unresponsive interface and delay combat animations. That Tree of Salvation describes actor than I was gone and I was wondering if all those hours even worth it. While the launch of free-to-play is definitely pushing the servers to their limits, many of the problems that exist in the soft launch phase. There is the option to convert the "channel" in a map to find a less crowded and more stable, but it feels like a poorly designed solution and anti-social.



Technical trouble

Hand-drawn aesthetic Tree of Savior is absolutely great, but it's far from the kind of technical surprises that might justify the frame and connected dips unstable servers I have experienced repeatedly. While I can gritted through dips in frame rate, the server lag is an enemy far more lethal. slow connection can make the classroom depends on rapid response does not exist, as if I needed even more reason to fear a kind of character committed to. Along with the fact that some classes are not fit to use certain control program (in-game messages warning me that using a mouse to control my hoplite not recommended) and break 80 classroom course feels like only a few real choices.

That so many obstacles stand between me and how I want to play the Savior's tree is frustrating because I believe that this could be a game I want to spend time in. With a singular focus as on grinding, Tree of Savior sometimes display a mastery of what really can make that fun games for kids online   grind. The extent and pace through new maps very quickly that I usually have difficulty logging off at night, which contrasts starkly how I feel the next morning when the spell has worn off and I had to squeeze forced myself to log in again.

There is a strong feeling of nostalgia buried in the Tree of the Saviour, a deep love in a time when the MMORPG is provided free and simple pleasures accented by the risk of failure. The expression of love which is a frustrating thing, corrupted, and sometimes excellent. his journey through the construction of my heroes and grinding is one of the contradictions. Even if I could survive on that road, I'm not sure I ever want to encourage you to follow.

Bagikan

Jangan lewatkan

TREE OF SAVIOR REVIEW
4/ 5
Oleh

Subscribe via email

Suka dengan artikel di atas? Tambahkan email Anda untuk berlangganan.